Must I be in Black Eagles to take the Church route. Units only get one action per turn, so you have to choose. And if you plan to split time between classes in a tier, you can split the levels accordingly. I made sure to give him Fiendish blow so that he could provide at a modest amount of damage in the few situations when I did need him to attack throughout the game but by the end he was never in that position. Swift strikes op is all I can say. His damage output is higher as a War Master, and is easily the highest potential damage output War Master, but until you get Quick Riposte extremely late his defense is very poor and he doesn't get access to a useful Weapon-breaker ability as a gauntlet user. 2023 GAMESPOT, A FANDOM COMPANY. Dorothea -https://i.imgur.com/gcU8hdM.jpg, Class Progression: Mage >Dancer > Warlock(unlock) Later in the game I felt that throwing her as another avoid tank would be helpful. For Annette and Hapi I am unsure how to build them optimally, so any ideas would be nice. Choose Based on Abilities and Stats Three Houses' Maddening mode is an extremely difficult mode made for the die-hard fans of the series. I got him poison strikes as well as Recover. Those look like the generally recommended builds for most characters and sounds like it served you well. The issue is further emphasized because there's restrictions and time limits. Unfortunately, you can't really have a unit perform well as both a rally unit and a mage. Easily my fav unit this run. I second wyvern Annette. Although speed also boosts avoid. That said, from my own play through, I'm aware that they are both very strong with a bow. A simple tip, but often forgotten by many. [Pg 119] I forget how many bars the cadenza contains, but it is so long that the audience is apt to forget there is an orchestra. Early: - I used Constance in the first couple of chapters until I recruited Lysithea and then she was benched for the rest of the game. It'sa fair point that on NG runs in particular, you should be looking to maximise the effectiveness of each unit in the context of their house, which means that Annette should be one of your go-to magic attackers until at least Ch. Class Progression: Soldier > Archer > Cavalier > Sniper > Bow Knight Cavalier and Paladin were important for the times I wanted an extra rider, which were many. - Results (126 votes) Wyvern Lord 35.71% 45 Gremory 54.76% 69 Warlock 9.52% 12 This poll is now closed. Plow". Also, I spent a lot of time on Tea time which resulted in nearly all of my primary combat units having 20-30 Charisma by the last map. noble -> monk -> mage -> wyvern rider -> wyvern lord. The style I decided to adopt was to have a few genuinely strong focus units supported by others. Petra was doing really well for a while, but stopped leveling strength. Other option is to make him a Wyvern Lord and use him as a flying lockpick if you aren't happy with the way he is developing. - Results (126 votes). He still had his niche, until the time skip when he could never catch up. How did she even manage to not get 1-shot? Maybe her strength in Axes and the fact she obtains an axe relic are clues to head in that direction for the end game. This book offers evidence that he may be even more original as a thinker about film than as a director. It wasn't too hard to gether into vantage range by purposefully taking an early hit, rather than killing on player phase. Without the DLC, Annette likes ending on Dark Knight. Their strengths and weaknesses play out their role in the game, and you could unintentionally build the standard for your characters. I decided to stay at Warlock because more move didn't really benefit the way I was using her in any capacity. This is pretty much on point. However, having. He had solid Resistance as well, so he was used on occasion to tank a magic attack. The same can be said for NG+ games compared to NG games. If you'd like to contribute a build, here are some suggestions for the format and requirements for keeping this a decent quality reference (An example is posted in the next comment below): It might make more sense to have the builds submissions each in their own separate post. Felix: Lv45 Bow Knight. Myrmidon was useful early on to get the Speed +2 while Brigand provided the ever-wonderful Death Blow. The main ones are as followed. Lategame is the majority of the post-timeskip section. @Graveless Welcome to the forum and thank you for sharing your build. I ended up replacing her with Lindhardt as my primary healer and kept her a dancer. Feels like an important note if anyone wanted to use it as a guide. Often lauded as the best class in all of Three Houses, this class is a strict upgrade from the . Class Progression: Soldier>Brigand>Paladin. I had her use that as a Fortress knight and she became the new "Ms. Late: Healing, Magic Tank I just finished up my first ever Maddening run today. I also used the Fetters of Dromi. Late: Damage I originally played the game in this order Crimson Flower -> Azure Moon ->Cindered Shadows -> Verdant Wind on Hard/Classicbefore tackling Crimson Flower here on Maddening. I used my first normal run as an experimental game and learning experience to learn more about the mechanics. Season 28 Theme: Altar of Rites. 56 is that tremendously difficult and long fantasie for piano and orchestra, written for Annette Essipoff, and played here by Julia Riv-King. She doesn't get any utility spell like Rescue, Warp, or Ward. getting one attack per combat and getting doubled by most enemy units). I can add them later on if desired but they are still on theSwitch. Research, browse, save, and share from 67 SL-Class models in Bensenville, IL. Class Progression: Fighter > Archer > Cavalier > Sniper > Bow Knight I think the fact that someone beat the game on Maddening indicates that they are at least 'good enough' for the settings they played the game on (admittedly though, what's 'good enough' might differ from player to player or even run to run). Mail us : ben@mus-max.net . Best class option for Annette is dark knight as it gives her the most movement for dance gambit/rallies while still providing some magic utility. Hunter's Volley with a Killer Bow+ or Silver Bow+ deleted anything on player phases. I opted to drop Raphael back to grappler for Fierce Iron Fist after I got Quick Riposte. I prioritized her as an enemy phase unit and would often use the Retribution gambit on her prior to moving her into the enemy front line. I also held off on using any of the DLC items until the third to last chapter, where I just got tired. Press J to jump to the feed. Depends on what you want out of her, Annette's quite flexible. And downright maddening, at times. I've tried it on Maddening NG+, and I'd hesitate to go any further than that. Having 12 def at around level 12 was incredible for surviving, even if her damage was player phase loaded. To add to this Wyvern Lord Annette got way better with the DLC. What is the best class for Annette? DK is probably better late game, but for the rest of the game she really wants a flying class so she has the movement to take full advantage of her amazing rally utility, "I don't want fear for a future, that may not even come, to stop me from acting today.". I look at a character and try to find what they're good at and in the case of Annette what jumped out at me was her rally abilities. This was basically all that I did in the late game. Different story route from yours so I'm not sure how useful this build would've been for CF, but I loved it. End: Damage, Support. Early: Healer In particular, I held off on recruiting Leonie and Hilda thanks to how their levels and extra growths would work out. Snipers are good anti-air units and Hunter's Volley is obviously good. If you make Annette dancer, do her rallies take effect when you dance? He was even vital for Death Knight kills, but he sadly fell off. Finished my NG Verdant Wind maddening run recently, this is what I ended up with. All of her reason list is effectively 1-2 range generic attack spells. In addition, the book includes examples of script format, a glossary of film terms, the Writer's Guild's compensation terms, and such insider Overall, not bad and I only wish I could have had him from the beginning to see what else could be done with him for the short time I had him. 1 Late: Damage, Physical Tank Not entirely unsurprising but I found it difficult to really determine what role she served. I've seen people swear by how awesome she is as a Wyvern Rider/Lord and how she can OHKO using LIghtning Axe (including the latest builds submission by @Graveless. The inner machinations of my mind are an enigma. Last, but certainly not least, we have Annette, my MVP and by far the unit who surprised me the most. Wouldn't this hurt her ability to become a good brigand? But, as you say, Rally Strength in particular is a great Rally throughout the game (especially as a personal), and I think it's because I don't use rallybots in general that Annette hasn't seen almost any actionfor me in Part 2 - I can understand keeping her in as a rallybot even if she no longer is the best magical attacker I could field. He can even take some hits from mages but not a lot. All that to say, she fell off hard in the late game and become one of the weakest damage dealers in the group. All of the resources got fed into units capable of doing that. Which class should Annette be In a golden deer maddening run? End: Damage. I relied on this guy a lot and he was fantastic. I didn't get very good defense or resistance on her, so she was stuck in player phase only for a long time. Felix is probably better as a War Master or even a Bow Knight/Sniper, because I noticed you only have one archer and it's Ashe, who's pretty weak. The Wyvern Lord Annette build on Maddening isOK? Unsurprisingly, Edelgard was a top-performer throughout the game. She was one of my nest unit, doubling everything (I don't play maddening), very high crit ratio. I guess I look at things a little differently. Mid: Damage how does it work in accordance with the level? Just a warning about Rally Speed, however, that it tails off a fair bit in the lategame. strengths/weaknesses? Ingrid seems to be a matter of RNG, last time I played blue lions she ended up super weak so I benched her. Abyss came out halfway through my run and I completed it towards the end, so no bonus characters or items that were relevant. Early: Damage- Not uncommon for Felix but I certainly haven't seen that often for Dimitri. Okay these are all good points. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Hes also a monster with a bow and tends to ORKO enemies using an Iron Bow+. Late: Chip Damage. Others too have sworn by her prowess as a wyvern lord and using Lightning Axe. Late: Damage, Vantage Tank Mid: Damage, Support, Vantage/Magic Tank Would you do something different to improve your build? This provides Edelgard with 85%. He wound up worse than Felix, comparable to Mercedes's physical bulk.Felix -https://i.imgur.com/0xEwKz0.jpg. The stages of the game are split up like this because of what they represented for my run. Catherine -https://i.imgur.com/7CwiAev.jpg, Class Progression: Sword Master > Assassin> Mage > Mortal Savant > Sword Master If the DLC is not available, I tend to use Mercedes as the primary healer (best healer in the game) and Dorothea as a back-up to both Mercedes and Lysithea. Not sure if others would consider this worthwhile, but here's an example of the rally+dance combo I mentioned before. Anyway, I haven't finished a maddening run yet and I'm learning that the game is in fact quite dynamic with changing tactics from the early game compared to mid or late game. I don't use this combo too often but it can come in handy in situations like this when the only thing I want to do this turn is to bait. During Ch12, after taking the first 2-3 turns to defeat the enemies in the castle walls, I used stride on her and sent her down the middle, past the castle walls and into the set of trees near Randolph. Is it standout good? Say, if I make Hilda an archer at level 20, and by the time she masters the archer skill (the +20 aiming) she would've raised at least 5 levels as a archer, not a brigand. Characters in the final team: Apologies for the bad images, I need to get an SD card reader at some point. The way that I play is that I do my best to construct a party that can keep pace with the nuts AS of enemy units on Maddening, which is why most of the ultra-high speed characters in the game get used. At the absolute worst, it's be use a relic with this. Display as a link instead, Late: Benched. Hilda! Annette is totally usable early because of her Rally abilities on Blue Lion runs, and during that time she's an adequate mage. I generally play each game on the highest, reasonable(looking at you Awakening and Radiant Dawn), difficulty for my first play through. Sylvain: Lv45 Paladin. Very interesting team you've got there. It's powerful and can get up to 3 range (with Bolt Axe+), but it is very heavy, inaccurate, and expensive to repair. What I meant is that the fact Maddening can beat solo, suggests that you don't necessarily need to optimize your entire team to beat Maddening. Throughout the early-mid game, Byleth used Brawling as well but by the time I was able to get a Brave Sword, Byleth didn't have the speed to be able to x4 enemies and so I switched to sword exclusively. Silver Axe was used for powerful Combat Arts while Brave Axe and Aymr allowed her to ORKOmany enemies and I switched to Tomahawk when just a little more range was needed to chip. Paste as plain text instead, Screenshots might include images of enemies or story-related classes. Annette: Wyvern Lord. Late: Damage/Warp. I'm surprised you managed to use vantage on Lysithea.
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