We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! The Firepike is now 15 range, so a 3 boost which is neat. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! Additionally they are now only 26 wounds instead of 27 (including the Lancer). Last for this section, theTaunar almost certainly works out as a loser. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. That makes them kind of losers overall. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. People! There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Adrasite Spears remain unchanged (and mostly garbage anyway). We are using cookies to give you the best experience on our website. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Change), You are commenting using your Twitter account. The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. Credit: Jack Hunter. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! imperial armour compendium 9th edition pdf trove. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Otherwise unchanged. Cerastus Knight-Castigator. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. Imperial Fists Deimos Vindicator Laser Destroyer. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Imperial Armour Compendium. The Thousand Sons appear to get nothing, which sucks. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. Leviathan Dreadnought. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. What about the new thunderhawk rules? They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Titan Legions have had a massive boost in this book! The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. (LogOut/ Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Now it only ignores modifiers for Combat Attrition meaning it is still possible to force you off an objective from shooting. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. The Las Pulsar is a whole 20 points cheaper!?!?!?! 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. It lost the ability to shoot twice. In addition to being recommendations and not rules, theyre just kinda boring. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. Goonhammer and Stat Check are Teaming Up! Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. OK, there are three major things to note here. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. I think theyll kind of fight with each other for the same role, but both have their advantages. Nice of you to share! As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. Unless youre set on bringing fancy weapon options, stick with the codex version. Credit: Jack Hunter. The rest are what they are. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. First up is the Martial Legacy special rule. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. Games Workshop provided Sprues & Brews a copy of this book for review purposes. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. 800 pts, but what do you get for that? TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. 21.8M . The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Thats it. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. as well. Whirlwind Scorpius. RIP. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. The Dreadnoughts really eat shit here. The Hornet is also -1 to hit all the time without having to advance. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. Someone out there was listening, because this was always the fix it needed. Theycould be OK spammed withGunnery Experts. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. Grav tanks and the Ares. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. 47.8M . These certainly exist, and you can use them. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. Wait, WHAT!?! Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. Boo. of Forge World units that, at the time of printing, are supported. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. You Give Goonhammer Writers Serotonin. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. imperial armour compendium 9th edition pdf trove. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Thunderers go down quite a bit in points, but lose Grinding Advance. On top of that, the -1 to hit these is now just always on, rather than only when they advance. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. Credit: Jack Hunter. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Credit: Jack Hunter. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. In the meantime, head over to the Forge World website and pick up some . The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. In this book you. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. You can find out more about which cookies we are using or switch them off in settings. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. All the titans are winners. Effectively this is the second movement nerf of the Cerastus variant (because reasons).
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